Mill Town Rampage


Author: David B.
Release Date: July 8th 2013
Story: April 1986. A burnt-out industrial town becomes the scene of strange phenomenons disrupting normal life. Within a manufacturing site providing some much needed employment, a monitoring & security team had reported weird apparitions once the night falls.

While this unknown presence is extremely aggressive, many people have been reported missing or even killed. The city now seems mostly abandoned on its own. The only way to survive is to leave the place by a subway line, leading you to the harbor and its docks but…

…not sure you’ll find peace once there.

Episode and Level # : Mill Town Rampage, 2 Levels.
Supported Renderer: Polymer
Supported Mod(s): High Resolution Pack (HRP)
Single Player : Yes.
DukeMatch 2-8 Player : No.
Cooperative 2-8 Player : No.
Difficulty Settings : Not implemented.
Plutonium Pak Required : Yes.
New Art : No.
New Music : Yes, borrowed from S.T.A.L.K.E.R, Call Of Pripyat.
New Sound Effects : Yes, borrowed from freesound.org and remixed.
New .CON Files : Yes.
Construction Base : From Scratch
Video Requirements: (HRP Polymost).

Setup /installation: Unzip the file in your main folder. Run the .bat file.
Music Issues: If you don’t hear the music tracks, make sure to remove native music file(s) in the “autoload” folder. But normally it should work without that operation.

You could possibly experience low frame rates by using additional Polymer features. If so, just use the HRP only (16 or 32 bits resolution).

Other mode supported : The 1st level will support software (classic 8bits) mode with some alterations, no bug. The 2nd level WILL NOT support software mode very well and causes glitches; you’re warned.

Review Summary

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Architecture

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Details

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Texturing / Shading

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Atmosphere

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Gameplay

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