MSSP8

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Author: Mikko Sandt
Release Date: September 26 2004
Story: This is a city styled map where the level is broken up into four main sections; three city street locales and a waterfront pier. The design and construction are pretty solid, but could have used a bit more trim work and texturing combinations in some of the hallways and passages. Most locations are quite typical for this theme. The second section has a building with a large hole blown into the side of it which adds a nice touch to emphasize the alien presence.

There are a couple issues with progression in this map, one being that the player has to jump out of a window from one building into the window of another. It can be done at a normal run, but may take several attempts to find the right angle and launch point. It’s easier to use this time to master strafe-jumping if one hasn’t done so already. The second issue involves a hackneyed use of teleportation in a hallway towards the end. If walked through more than once the player may find themselves stuck in the dead-end sections. Just pass through it a few times to get back on track.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: Yes
New .CONs: No
Demos Replaced: No

Review

Review
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Architecture

0/10

    Details

    0/10

      Texturing / Shading

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        Atmosphere

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          Gameplay

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            Pros

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