Author: Geoffrey van Dijk
Release Date: June 14 2002
Story: A rather short map taking place in a hotel styled building. There is a small outdoor street area, but the majority of the game takes place indoors. Aside from the lobby, studio, a few maintenance rooms and closets, the bulk of the travel takes place in a stairwell. The map is created using the classic style making the ambiance dependent upon strong sector shading and trimwork. While not highly detailed, the map doesn’t feel as if it needs it.There are no complicated puzzles or twists and turns to the floor plan, it’s a simple key card hunt with a straight forward layout.
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: Yes
New .CONs: No
Demos Replaced: No
Texturing / Shading
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