2121 A.D


Author: Bob Masters
Release Date: June 29 2002
Story: Duke has traveled a century into the future, to the year 2121 A.D. He was invited there not only to fight off the latest swarm of invaders, but also to be a special guest on a Los Angeles TV talk show about time travelers.

I may also create a series of futuristic maps, each one exploring a different sci-fi future vision. For starters, this map takes place in the not-too-distant 22nd century, so it’s still fairly down-to-earth. The main difference is that cars are obsolete, and have been replaced by jet packs, air lift tubes, and moving sidewalks that transport people around the city.

This map also has several special effects that I haven’t seen in other maps. They include a fully operational digital clock, hallucinogenic gas, a working popcorn machine, flying people, and more. There’s also an item in the theater that needs to be picked up and carried, which is similar to effects in Asylum and Bobsp1, but it uses a different method.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not implemented
Plutonium Pak Required : Yes
New Art : Yes
New Music : No
New Sound Effects : No
New .CON Files : Yes
Demos Replaced : No

Review

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Architecture

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Details

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Texturing / Shading

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Atmosphere

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Gameplay

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