Release Date: August 11 2013
Story: An island town and base located at the tops of cliffs. The first section of the map involves the player climbing a rock face to get to small community of living quarters and housing. The area is fairly large and open allowing for alot of room to move about while exploring. There’s a slight variety to most of the buildings, but they are still pretty much squat and squarish. Aside from this, the lack of good shading, and some minor aesthetic imperfections there’s plenty of background scenery and an abundance of sprite work and interesting structures, like the bridge connecting the two islands, to keep things engaging and eye catching. The second portion of the level consists of a storage and shipping lot full of crates and a barricaded gun emplacement. There are a few issues with the map; corrupt sectors cause sprites to flash in and out of visibility and to clip through some of the sector work. Also the ladders don’t work quite right. The player gets part way up then stops, causing them to try to jump around the faulty rungs.
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No
Texturing / Shading
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