Author: FanO
Release Date: May 5 2002
Story: An industrial factory. Construction wise the map is pretty solid with good architecture, trimwork, and detailing. The shading could have been a little better though; what shadows there are seem a bit at odds with the angles from potential light sources or just completely out of place. The level has the usual factory stuff like cranes, control rooms, and storage rooms with crates, but it also has an interesting series of concentric spinning rooms and a set of conveyors that are controlled by the player. Getting around can be a little confusing at first because there are all kinds of little side passages, ventilation shafts, and wall cracks that jut off the main factory floor and dump the player back into it at a different point.

There’s also a potential design issue that may be a cause of progress confusion. In one of the dark ventilation ducts the player is supposed to stand in the exact right spot and wait around for a bit until a crane grabs them and takes them to the roof. It’s dark, it looks like a dead end, there’s no indication that the player is supposed to wait on anything, and it has enough elbow room to move around a little so the crane might not even come if the player doesn’t stand centered in the shaft and remain still.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Yes
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No




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Texturing / Shading

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