The Blue Planet

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Author: Sewer Hrehorowicz
Release Date: May 1st 2003
Story: A water treatment styled facility overrun by aliens. Initially the map starts out promising with nice structuring, detailing, and trimwork, but then the level degrades into a series of plain, over long corridors, sluices, and underwater shafts. The map could have been better if some of those halls and tunnels were tightened up and the level made more compact. Navigating down extended empty corridors kills the ambiance and momentum of the game. There are also some nasty construction bugs; some walls and several underwater sections will squish the player. Stay in the middle of corridors and take care to emerge from pools as close to the center as possible. Initially the layout is linear with an occasional puzzle intersecting the path of progression. Eventually the collection of short hallways and underwater channels are reached and the map turns into a maze when doors start to get opened connecting all the halls and new underwater tunnels are exposed.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review

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Architecture

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Details

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Texturing / Shading

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Atmosphere

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Gameplay

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