Bad Weekend


Author: Mister Sinister
Release Date: June 8th 2010
Story: A 7 level episode with two secret levels (nine levels total).

Most of the maps are short to medium in length. The first three levels are pretty basic in their design and layout. The shading is weak, the architecture blocky, there’s very minimal detailing, and alot of textures are misaligned. The 4th and 5th levels are definitely of higher quality. The cube levels are interesting, but not extraordinary. The detailing art is underused and the same redundant catch phrase when a weapon is picked up can get a bit nervy. With the exception of the puzzle map, this series is all about combat, and there’s plenty of it. While the enemy presence is quite strong, there are more than enough supplies and pieces of artillery in Duke’s gun collection to handle it all.

* Play Information *
Game Type: Episode
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: Yes
New Sounds: Yes
New Music: Yes
New .CONs: Yes
Demos Replaced: No

Review

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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