Sun Burn

5
3
2
4
1
6

Author: Rob Wijkstra (HighWire)
Release Date: July 23 2006
Story: The episode follows along the lines of locating key cards & taking care of a bunch of monsters. The two maps shouldn’t take you more than twelve minutes each and are fairly straight forward with ample amounts of health and ammo but there are some well placed alien respawn attacks which will keep you on edge.

The overall architecture is stellar, looking very true to life. The indoor areas have moderate amounts of detail and the surrounding perimeter rocks have been given some good looks by proper sloping & shading making them look very nice against the light blue water and new art texture set. Overall, this is a well executed tropical mini episode that looks great and feels fresh. But is very typical as far as Duke game play is concerned.

* Play Information *

Game Play: Mini 2 Map Episode
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Implemented on the first map only.
Plutonium Pak Required : Yes
New Art: Yes
New Sounds: Yes
New Music: Yes
New .CONs: Yes
Demos Replaced: No

Review Summary

9.5

Architecture

9.5/10

Details

10.0/10

Texturing / Shading

10.0/10

Atmosphere

9.5/10

Gameplay

8.5/10

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