Sewers & Strippers

6
5
2
3
4
1
6 5 2 3 4 1

Author: Rob Wijkstra (HighWire) & Geoffrey van Dijk
Release Date: May 8th 2003
Story: A short city map with a street section, a sewer, and a nightclub.
Though a bit under-detailed and lacking in trimming in several portions, it still has quite strong shading and proper texturing. Ambiance wise the scenery changes quickly and frequently and there’s just enough stuff blowing up to keep the environment from feeling too static. The layout has the open street section at the beginning then pipes the player through a loop that ends up emerging at a different spot than what was departed from. Once a few weapons are added to the arsenal it gets a little easier to kill off the aliens quickly, but the health boosts are still pretty rare.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: Yes

Review Summary

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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