Operation Devil’s Dance

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Author: Markus Friebe aka SalaciusCrumb
Release Date:  July 29th 2000
Story: You’re sent to the remote planet with the Codename “Medusa V”. We thought that due to the very unstable infrastructure of the surface no bug infestation could exist. So we used the planet for a cargo hold for important prototypes of new weapon systems, far from the infected Gamma and Kaliatho systems. Now we have to fight against two problems:  The first one is that there IS a bug infestation and that they mowed down MI troops to the last man. It is an ruin now, and satellite up-link data has proven what we feared: The planet begins to fall apart. Heavy seismic activity was detected all  over the surface.

The massacre was a tragic event, but our second problem could have very bad consequences for MI: the prototype of a new plasma weapon called “Corroder” is hold there. Charged with high-corrosive plasma fuel, it can kill a Warrior bug with only one direct hit. A big troop landing would be too dangerous. So we send you: Your primary objective is to enter the main bunker and retrieve the “Corroder” prototype. We need this prototype! Plasma fuel retrievement is not necessary. We have your position on satellite up-link and GPS, so we can optimize mission time to minimum. Clear speaking: If you accomplished your order, you rest no minute longer than required on this powderkeg.
Good luck!

* Play Information *
Required Mod(s): Starship Troopers V1.0
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Hard
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: Yes
New .CONs: No
Demos Replaced: No

Reviewed

9.9

Architecture

10.0/10

Details

10.0/10

Texturing / Shading

10.0/10

Atmosphere

10.0/10

Gameplay

9.5/10

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