Hijack (v3)

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Author: Ryan Isenberg
Release Date: September 25 1996
Story: A short EDF space station map. It’s very well detailed, has numerous nice lighting effects, and has good palette usage and sounds to make a nice high-tech environment. The downside is that a lot of it is very cramped, and the map is pretty dark, which can make it hard to move around. There is also a multi-switch in the later part of the level and it’s difficult to see exactly what it’s opening. Since the doors auto close it may take several attempts to locate which one is allowing temporary access. The layout is pretty linear, but there are a lot of little side rooms that’ll probably be entered while exploring for the right path. Not a big deal since they’re usually the size of a closet and hold extra supplies. Keep in mind they’re possibly guarded.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary

Review Summary
0

Architecture

0.0 /10

Details

0.0 /10

Texturing / Shading

0.0 /10

Atmosphere

0.0 /10

Gameplay

0.0 /10

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