Ulysses

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Author: Frode Waksvik (Puritan)
Release Date: May 27 2004
Story: A large city styled map. It’s quite atmospheric; there are constant sounds, most places are dark and gloomy, and things are blown up or in the active process of being destroyed. Construction is pretty solid for the most part, but there is an absence of good trim work in several indoor locations and especially out in the streets among the building exteriors. Being a large level with good sector shading does cause sacrifices in other aspects of architecture.

Game play is a mix of keys and switches. Almost everything is hidden, camouflaged into the detailing, or just flat out located in must find secrets. For those players that don’t have wander lust, this map will frustrate the crap out of them. It’s a very long and interesting map, there are some nice puzzles and some pretty good fire fights, but the flow is killed when extended amounts of time are spent wandering around trying to find stuff repeatedly.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: Yes
Demos Replaced: No

Review Summary:

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Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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