Station Madness

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Author: Igor Willems (Iggy)
Release Date: July 8 2002
Story: A large space station map consisting of interlinking corridors and small to medium sized rooms. Very well designed and a nice layout. The map looks good; the shading, texturing, detailing, and architecture are nicely done. A good, solid map with a nice atmosphere.

Game play can be challenging initially. Duke is lightly armed and there’s not much health in the immediate vicinity. There’s plenty of weapons available to beef up the arsenal, but they must be sought out, and more health and ammunition also become available the deeper Duke’s exploration takes him.

The map is loaded with enforcers and octabrains and it’s a fire fight from one end of the map to the other. But once Duke’s armory is loaded up, the battles are a bit easier. This is mainly a key card hunt which requires a bit of back tracking and exploring to complete, just don’t let your guard down.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: Yes
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary

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Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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