Community Build Project 3 (CBP3)

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Author(s): William Gee, James Stanfield, Zilla, Stephano Lessa, super-sang, Quakis, Chris Coleman, Alex Pistol AKA ShrinkDuke, Mikko Sandt, & Antonio Rodríguez.
Release Date: May 8 2003
Review by Forge on January 29-2012

A large map with the theme of canyon, industrial, underwater caves, high-tech, suburban, under sea, subterranean…okay, there is no theme.
Each author made whatever they felt like at the time. The map is linear so no chance of getting lost, but a few of the mappers thought it entertaining to hide the switches and buttons in their section which really slows down the flow of the game.

Design oscillates as dramatically as each section fluctuates in theme and atmosphere. From very well constructed and detailed to painfully amateurish. Overall most of the map is well put together, but those locations not so well done stick out like a sore thumb and bring the total quality down.

Game play does have keys and switches, but mainly focuses on combat.
It’s a constant fire fight from start to finish, and until you can load up on weapons and ammunition, you’ll be getting your ass kicked around on a regular basis.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary:

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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