Author(s): Ryan “quakis” Rouse, Stephano Lessa, Alex Pistol, James Stanfield, Amund Lauritzen, Mr.Sang, Chris Coleman, William Gee, Merlijn & Maarten van Oostrum.
Release Date: July 27 2003
Review by Forge on January 31-2012
A fairly large linear map consisting of several locations ranging from alien fortress, industrial factory, Earth base, city, sewers, subterranean tunnels, and alien base. Each section based on the whims of the mapper, there is no set theme or consistent ambiance. Though the environment fluctuates randomly, the map is well put together and flows smoothly.
It’s evident that each author took their time with the creation of their specific section and the overall quality of the design and ambiance is of high standards.
Game play is basically straight up combat from the very beginning, where you start out already under fire, until the climatic and epic battle at the end.
There are a few keys and switches used to unlock areas, but these are also set-ups for more combat, so beware the assassin spawns behind your back which become predictable after a short period of exploring.
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: Yes
New .CONs: No
Demos Replaced: No
Texturing / Shading
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