Community Build Project 5 (CBP5)

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Author(s): William Gee, Micko Sandt, Alejandro, Rusty_Nails, Zilla, James Stanfield, Mblackwell, Merlijn & Maarten van Oostrum.
Release Date: March 17 2004
Review by Forge on February 02-2012

A large, frozen, haunted city map. The map is well designed with an open street area serving as the hub for several branches of indoor and outdoor urban locations. The atmosphere is set up with frozen snow drifts, blood pools and body parts everywhere, sections of destroyed and burning streets and buildings, and an array of creepy ambient sounds. As is the case with multiple authors somebody always has to add in some alienesque section and break the theme in these CBP’s. It’s very well done, but out of place.

Game play consists of a key card hunt and constant combat. Initially the game is pretty difficult; Duke is only armed with a pistol, very limited ammo and health are available, and there are swarms of aliens every direction you chose to explore. If you manage to live long enough to collect some ammo and another weapon or two, then the challenge becomes a bit more even. There are two options for ending the map; take the wimpy way and hit the nuke button, or man up and take on the boss.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary:

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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