Alien Lunar Laboratory


Author: Robert A. Morin (8IronBob)
Release Date: July 31 2000
Story: An EDF stronghold on a lunar surface that is in the process of being morphed to an alien hive. It’s a pretty straight forward linear key card hunt as far as the primary style of game play is concerned. The challenge is surviving. While there is a plethora of weapons and ammunition, healing items are only found at certain intervals. Getting from point A to point B is a bit of a jaunt. While it’s pretty much one direction of travel, that travel involves corridors, trams, lifts, conveyors, and ventilation shafts. Aside from a bit of over-sizing, the map is decently detailed and textured. Several view ports allow for a look at the outdoor landscape. Pulsing lights, along with a variety to the palette, makes the journey a colorful one. More fun than an epileptic seizure.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Not Implemented
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

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Architecture

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Details

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Texturing / Shading

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Atmosphere

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Gameplay

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