Operation Kolpowitz

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Author: Maarten Pinxten
Release Date: September 13 1999
Story:
F: Colonel, we got this message from intelligence
C: Let’s see it, Fandol….Damn! Base Kolpowitz has been taken over…
Those aliens are a lot smarter than we expected…get me Duke on the
double!
F: Yes sir!

D: You called me sir?
C: Yes, listen up, have I ever told you about Base Kolpowitz?
D: Er, guess not sir.
C: Well, Base Kolpowitz is a heavy fortified nuclear arms base in
Poland. We use that with the Russians to keep all aliens where they
belong. It has a state-of-the-art rocket lauching bay and enough
uranium to blow the whole solarsystem in half.
D: Wow, that’d better be in our hands…
C: Yes, it sure would, but that’s the problem. Intelligence telexed
that they had noticed some strange activity around the site, and
a marines team sent there to check things out, never came back. On
this tape is the last thing we heard from them. Listen!
Tape: Monday, 0300 PM. All seems quiet…krrr…whats that?…krrr
…fuck me! All the employees are dead!…krrr…sir? I hear
something….Shit!…It’s comin’ from the left….watch out!…krrr
…AAAAAAH…Wyman? WYMAN!…NOOOOO….krrr…krrrrr…
D: Damned!
C: You know what to do, Duke. A helicopter is waiting for you at
platform 5. We’ll drop you at the site.
D: Ok, ready for action!
C: Oh wait a sec Duke. If you can, launch the warhead and destroy
those bastards once and for all.
D: Ok
C: Oh, and Duke, the base is history, understand?
D: Leave if all to me, Colonel!

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary:

0

Architecture

0.0/10

Details

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Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

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