Community Build Project 7 (CBP7)


Author(s): Supertanker, Steambull, Mikko Sandt, Stef, Vector & DavoX
Release Date: May 6 2007
Review by Forge on January 26-2012

A medium sized factory styled map with a simple design and layout.
Texturing and shading are done fairly well and there are a couple of nice architectural creations. There were variations from section to section towards detailing and sprite work which were randomly placed and sporadic. The atmosphere was dark and barren for the most part, but there were a few spots that seemed out of place; like the colorful “teleporter” which didn’t quite fit the over-all scheme.

It’s a pretty straight forward and linear map. There are few puzzles and the only beginning was a challenge due to lack of ammo and health. Shortly into the level combat was never a real challenge; the amount of health and the available weapons for Duke’s arsenal were more than a match for the aliens. Traversing the map is just a matter of walking in the only available direction, throwing a switch or grabbing a nearby key to open a door and moving on. Some sprite structures were problematic; like the hole in the lift floor, next to the atomic health sitting in a crate. It doesn’t easily let you fall down back through it. You may have to circle around like a dog looking for a comfortable spot to lie down before it will let you back down.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary:

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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