Crucial Conflict: 2 – Waterworld


Author: Maarten Pinxten
Release Date: September 4th 2000
Story: After a routine flight above Western Europe, Duke Nukem, EDF’s best agent, crashed on the roof of a storage facility near Rotterdam mainport, in The Netherlands. Completely dazed he tried to find some help or at least contact the outside world, but none of that worked out. He encountered aliens instead and not one human seemed to be alive. Only some notes and logs where left.

At last he received word from EDF. They had a boat ready to pick him up. Although Duke was able to blow an alien aircraft to pieces with a well aimed torpedo, the pickup boat got blown away also. A rescue aircraft was able to pick Duke up from the sea, to bring him to safety.

The new map, Waterworld:

Rotterdam is one big mess. EDF has really gone too far and the aliens fight back with excessive force. Again, aliens shoot Duke’s plane down, and he falls of the rope-ladder he was hanging on. In a desperate attempt to loose weight and gain height, the rescue craft captain dumps some containers and hopes for the best, but it is too late.

Alone, with no weapons but his leather boots, Duke stands on an artificial island. It seems like a deserted harbour, handling supplies for oilrigs nearby. But why is it crowded with aliens? Maybe the island is just a cover-up for something big. Way bigger than anyone could ever have guessed.

Venture through the island, and try to find out what the hell is going on. Maybe you can find some clues and you will have the aliens by the balls.

Good Luck!

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: Yes
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

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