Sloth1


Author: Peter Williams
Release Date: May 23 2012
Story: A canyon styled map. Duke starts at base camp on the open valley floor with the objective of summiting the nearby mesa. To do this the player must navigate around the mountain base ascending up ramps, traversing rock slides, and navigating along terraces loaded with stacks of crates. I have no idea why the area is loaded with crates, there’s nothing around but cliff faces. Maybe this is where the term, “box of rocks” comes from. Moving through the map is fairly linear, but there is the option of gaining the next level up the mesa by either taking a lift or climbing up rock piles. Most locations are pretty wide with lots of room to maneuver; you’d either have to be pretty clumsy or very unlucky to fall off the side of the mountain.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review Summary:

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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