The Gate – (TC)


Author(s): Denise Krolczyk (Head SFX Engineer & Music Consultant), Matthew Harris (Level Designer), Brady Cox (Level Designer), Simon Castles (Music Composer), Ryan Isenberg  (Level Designer), Aaron Barber (Level Designer), Jeff Heath (Head of the Art Department / Level Designer), Brad Wernicke (Assistant Coordinator / Webmaster), Crista Forest (Level Designer), Jenna Ramsey (Music Composer), Joris B. Weimar (CON / Utility Programmer), Jonathan Cacy (Level Designer), Neil Munday (Level Designer), Brady Cox (Level Designer), Shane Paluski (Co-head con dept / level designer), Paul William Jury (Level Designer / Coordinator), Cho-Yan Wong (Level Designer), Ty Matthews (Level Designer), Nick Parde (Level Designer), Jim Semkiw (Level Designer), Demian Holmberg (Level Designer) & Preston Packard (Level Designer).

Release Date: December 14 2005
Story: The aliens home world, Antirra was dying. Their species was coming to end due in part to the feudal nature of the race, but mostly due to the depletion of new blood in their GENEPOOL. The Antirran technology at that time was where we will be in another 80-90 years… nearly immortal in a decadent society of high tech slavery. A few of the more farsighted elders decided to find a solution. Genetically altered Antirran chromosome would be artificially produced and place in a panspermical state. That is, sent to the far reaches of space to be followed by a craft carrying one, dormant, Antirran, female.

With the on board bio computer ticking away the altered genes began a “dance of life”. By the time a suitable system was found the soup was ready. Both craft landed on the planet that was chosen for it’s stability, resources, and a very good chance of supporting the life that would soon follow.

The Antirran began the artificial insemination process and after the typical 9 month gestation period a new Antirran was born. With remarkable differences to the mother! The basic structure was the same, however, this child was hairless and scaleless save for the tuft of fuzz at the top of its head. The Antirran host mother’s orders were specific and so the process was repeated until a fair sized civilization was created from several totally differing offspring but from the same mother. This took place on nearly 200 worlds and on each of those worlds the new race flourished.

Meanwhile, back on Antirra, much had changed. An alternate approach had been taken to ensure the races longevity. The male of the species were placed in time stasis chambers where they would oversee the longer lived females and their new ability to lay eggs! As the eggs hatched, the male offspring would begin a “linking of minds” with the immortal, male, elders while the female offspring were destined to follow in their “mother’s” footsteps. This continued for a century and a half, but the original problem began to show its nasty head. There was but one thing left to do. Find the 200 worlds where the “children of Antirra” had been placed and “reclaim” them. Nearly all of Antirra was dead when the Overlords, for that is what the immortal males now called themselves, received word of first contact with the new race of Antirrans. The path was chosen and the children of Antirra were returned to their home world….in chains! The men were placed in work camps to labor until they were old enough to be consumed by the Elder Antirrans; devoured by fangs and ripped asunder by claws. The females were placed into two categories. One was a breeder for the hatchlings by a strange process of osmosis. Egg cases were brimmed with new Antirran hatchlings; quite similar to their Elder Antirran guardians. The only new “humans” that were produced were done so in a stockyard environment. Thus only to ensure a constant new supply of life to the Gene pool. The second role of the stronger female “human” was to be a receiver/sender for the Overlords. In this position, the female would live forever as well but at a cost. They would be constantly using their telepathic ability to touch Elder Antirran minds at great distances. Over centuries, this power grew to Galactic proportions. Soon the farthest planet from Antirra was located and to the Overlord’s surprise was inhabited by a race of new Antirrans! A planet was missed in the search, it must be reclaimed! Lightships were sent to the world in question. Upon arrival the Elder Antirrans were stunned to see monuments erected in their likeness. They were welcomed as GODS. Mars was a beautiful place and was named after the “children’s” mother. Her visage can still be seen in the sands of Mars today…..

Duke has defeated the alien invasion force…that’s GOOD! What Duke doesn’t know is that the force he defeated was the first wave and that the real armada is forming around the alien home world at this very moment………that’s BAD!

* Play Information *
Gameplay: 4 Episodes comprising of 24 maps.
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art : Yes
New Music : Yes
New Sound Effects : Yes
New .CON Files : Yes
Demos Replaced : Yes

Review Summary:

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