Abattoir (Part 1 & 2)

2
3
1
6
4
5

Author: Adrian Gilbert
Release Date: October 25 1999
Story: Level 1: Duke breaks out of a mental ward and makes his way to (Level one) the rocket ship. Hundreds of hours spent on light and shading creates a very realistic map given the limitations of the build engine. Sectors over sectors, 4 and 5 story depths, more gore, debris and some of the bad guys have more lethal weapons!  This map requires a fair amount of skill.

Level 2: Duke infiltrates the Rocketship launch bay and takes off to the stars. Brand new unique effects. Hundreds of hours spent on light and shading creates a very realistic map given the limitations of the build engine. Sectors over sectors, 4 and 5 story depths, more gore, debris and some of the bad guys have more lethal weapons! This map requires a fair amount of skill.

* Play Information *
Game Type: Mini Episode
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: Yes
Demos Replaced: No

Review

Review
0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

Other Maps by this Author
Axtion
Axtion
Author: Adrian Gilbert Release Date: January 18 1999 Story: This is a two-map mini episode set on a lunar base....