FactoryX


Author: Nick Farrow (Vector)
Release Date: July 13 2006
Story: Ten years have elapsed since the first alien encounter. In the meanwhile, an agreement was established with the aliens which allowed them to construct a chemical factory on Earth. Now, however, it is believed that they are violating the peace agreement and making biological weapons. Two Impossible Mission Facility agents were sent into FactoryX 3 days ago to investigate. These two agents, Red Duke and Yellow Duke were sent in carrying access cards. IMF hasn’t heard from them in 72 hours, we fear the worst.

Duke, we need you to finish the job. If you encounter any hostility while in FactoryX, you are instructed to destroy the building. IMF was able to obtain access cards to the alien’s storage depots. The Red Card is key to the alien’s general storage, where you may find the RPG. The Yellow Card is key to the alien’s primary armory where it is believed the Devestator is kept. These two cards were lost with the agents. The Blue Card, which you have been given, gains access to the alien’s top secret Project Blue, where IMF reports the aliens have developed Atomic Water.

Duke, the aliens will be expecting you, so we predict that they have already turned the main power off in anticipation of your arrival. All mechanical doors depend on the power supply. Your first priority then is to establish a power supply to the building. Good Luck Duke!

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : Yes
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: Yes
New .CONs: No
Demos Replaced: No

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