LORCH: Abducted


Title: Lots Of Roaring Chewing Hams: Abducted
Author(s): Sanek & Merlijn v. Oostrum
Release Date: December 21 2012
Story:  Duke received a letter from his friend.The letter said that one very famous person was abducted. Duke has to go to a small town to save them.

A city map with inspiration taken from the Roch series. There’s a story line to follow; a certain mapper has been taken hostage by the aliens allegedly under the control of a certain evil individual. If you follow along it leaves off in a cliff hanger and implies there might be a sequel.

The map itself consists of typical locations that include a book store, a hotel, a  science lab, some roof top locations, an underground prison facility, a street area and several apartments; some of which show signs of invasion damage. Construction is pretty solid, there are some real nice texture combos and trimwork, a few areas make good use of ambient sounds to build up tension, but like the original Roch series, some of the indoor locations can be fairly cramped. Overall the impression is the aliens have just landed on the other side of town and started stomping mud holes  into the city block where the story takes place. There’s partial damage in certain areas and signs of fighting in others with the destruction radiating out from the focal point and getting more prominent the closer to the landing site the player ventures.

The layout is hub styled that uses the street as a central location and areas requiring exploration placed around its circumference. The map is pretty short, but the multiple locations make it feel larger than what it really is.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review

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Architecture

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