Author: Maarten v. Oostrum
Release Date: June 4th 2001
Story: Aliens have taken over the city and thrown up barriers so there’s no escape. Or is there? You must move through the city and find the switch to lower the barriers. After that you need to battle through to the aliens drop zone and (presumably) take out their landing craft. A pretty straight forward medium sized city map. Well detailed and textured with a good amount of evenly placed sprite work.The layout is pretty simple with linear game play in areas ranging from wide streets and plazas to corridors and rooms inside buildings.
There’s only two buildings in the map that have any amount of interior work done to them. Although one of the buildings has a somewhat extensive network of rooms to it, I think with the quality of work produced by this mapper, the presence of another building or two with interior work would have been greatly appreciated. The author took the time to set up visible barriers and fences. Architecture is basic and shading seemed to be missing in some outdoor areas. The alley with the docking ramp has shading, but none of the other buildings on that side of the street do. At the beginning of the map you are able to see other parts of city blocks across the barriers. Once you move into the map where the majority of the game takes place it seems that the ambience was confining and left a minimal impression of being part of a larger city instead of just a city block.
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No
Texturing / Shading
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