Author: Billy Boy
Release Date: December 5 1999
Story: Duke is sent to repair a lighthouse overrun by aliens. A hard climb to the base of the tower, and Duke finds there are eight floors to the top , and the elevator is locked. Some pigcops have learned to toss morters, some turrets have been upgraded to RPG launchers, and Duke is thinking he will be putting in some overtime on this job.
Red newbeasts and red octobrains are twice as tough as the normal monsters. The troopers explode when they fall into water. Red turrets are tough, but they still stop shooting when taking damage. Some sloped roof buildings have insides where alien snipers shoot through one way windows. Find a way inside, or try blasting the window with heavy explosives. From inside, you have the advantage. Easy skill level has only respawn monsters. Normal skill has some intense battles. There is a secret level bonus level button. This sends you to E1L11. I supplied a map for this. Just have it in your directory with the other stuff here. There are a few large boss types that won’t end the level. It is best to go around these monsters. Also, each of the eight floors has a room that unlocks the floor above.
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes, easy and normal
Plutonium Pak Required : Yes
New Art : Yes
New Music : No
New Sound Effects : Yes
New .CON Files : Yes
Demos Replaced : No
Texturing / Shading
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