Taamalus


Author: Phoenix
Release Date: November 17 2003
Story: An industrial facility made up of the usual locations such as storage rooms, control rooms, power generation machinery, cranes and conveyors, ventilation shafts, a small underwater section, and a short subway track to name a few, this map gives the impression of being large and very maze like.

Architecture is fairly standard with several areas and structures being a bit blocky, but this is offset with good detailing and trimwork. Texturing choices are well selected with proper combinations and shading is strong to give a nice feel for depth. Overall it successfully has the ambiance of a dirty old factory.

The layout is made up of a series of interconnecting loops that wrap around back onto itself at several points. The player may think they’re pretty deep into the map just to discover that several doors that were just opened lead all the way back to the beginning. While it’s not necessary to return to those locations it can easily cause some confusion and get the player turned around and off the proper path for a bit. The map can be finished in a linear method, but it’s not too hard to get side tracked and spend some time exploring tangents that deviate from the way out.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Yes
Plutonium Pak Required : No
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : Yes
Demos Replaced : No

Review

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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