Dimension Shift

Author: Paul “High Treason” Monteray
Release Date: August 18th 2019
Story: After escaping the alien planet in Alien Abductee using a stolen ship, Duke returns to earth but is blown out of the sky by the mysterious red ship. Escaping through the small hatch in the side of the cockpit and falling towards a lake, Duke now finds himself in front of an old forgotten house. Whilst it is overgrown and looks abandoned he can’t shake the feeling that someone is watching him from behind those dark windows. The bushes too thick to pass and the door surely jammed, the only way in is through the basement but it quickly becomes clear that something is very wrong here.

This is NOT a combat heavy map (though it has some monsters with limited ammo) and focuses on solving a few simple puzzles to reach the lower level of the basement, the monitors are your friend, mostly the left one, that shows progress and zone. The right monitor will give you a clue as to which order to enter each area, but these clues won’t appear if you have the difficulty set to ‘Come Get Some’ and want to torture yourself, no extra enemies appear on this setting however – in fact the level already comes close to the sprite limit whilst running, it can spawn too many sprites if you try to speedrun at the start. There are a few notepads around the level which you can read, these will always appear though it seems the author was in a hurry to scribble them down, meaning they’re not the most legible. Beyond that the best advice I can give you is to save before entering the lower area of the basement behind the yellow key door, there may be a surprise down there.

* Play Information *
Recommended Video Renderer: Polymer with “R_PR_LIGHTING 0”
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: Yes
New .CONs: No
Demos Replaced: No

Review Summary:






Texturing / Shading






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