Daemonus


Author: Stranger
Release Date: October 23 1999
Story: A medieval castle styled map. The level is made up mostly of ramparts, spiral stairwells, small to medium sized rooms, battlements, corridors, and small court yards. It is very well constructed with nice texture choices and combinations as well as good trimwork. The architecture is nothing over the top, but is very solid and some sprite constructions provide additional platforms to add to the range of the floorplan. The map is minimally detailed in the fashion where less is better with the only downside being the map’s indoor lighting is provided by fires as per a pre-electricity time period, so it’s fairly easy to constantly get burned while walking around. The lighting effects throughout and strong shading contrasts in the lower levels along with plenty of ambient sounds creates a nice atmosphere. The layout is a crazy open maze where passages criss-cross, loop around, and constantly intersect each other. It’s fairly easy to get lost or have difficulty trying to find one’s way back to a certain location.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No

Review

0

Architecture

0.0/10

Details

0.0/10

Texturing / Shading

0.0/10

Atmosphere

0.0/10

Gameplay

0.0/10

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