Bobsp2: Paranoia
Author: Bob Averill
Release Date: February 29 2000
Story: (Continued from Bobsp1) Wiping the last drop of rain from your forehead, you think “All I wanted was to get in out of the rain, and now I’m in one helluva fine mess; The Reactor and it’s subsystems are all shot to hell, and I’m the only one who can fix them in time. Me, me, me. Why do these things always
happen to me? Bad luck runs in the family I guess. My kingdom for a rabbit’s foot, heh.” Not surprisingly, the state of this area’s systems is even crappier than the last. It’s as if the place hadn’t seen any maintenance since…..well…..ever. Don’t Industrialists know enough to clean up after themselves?
You’d think a nuclear threat to coastal cities wouldn’t go unnoticed, but then demolition is expensive, and some people will cut any corners to save a buck. Most importantly, who’s been scavenging pieces from the systems? Don’t they know what will happen? Or, is that their intention, to cause meltdown? Definitely got to get to the bottom of this.
Whoever’s behind this has a lotta pain comin’ to them, that’s for sure. I’ll patch things up and try to hold together this ticking timebomb of a complex as long as I can, I hope it’s long enough to find who did this and kick their ass. Oh yeah, and long enough for technicians to get here and prevent us all from going up in a mushroom cloud, that’d be nice, but first things first; It’s time to kick ass and chew bubblegum! And I’m all outta gum…..
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : No
Plutonium Pak Required : No
New Art : No
New Music : Yes
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
Review
Texturing / Shading
0.0/10
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