BobSP1: Foreboding


Author: Bob Averill
Release Date: January 12 1999
Story: While boating off the Coast of Japan, your boat hit a jagged coral and started to take on water. You are too far from shore to make it in time, and these waters are widely renowned for their abundance of Sharks, made hostile towards humans by being constantly hunted for their meat, a delicacy.
Unfortunately, to them, YOU are the delicacy. Suddenly you hear a faint “S….O….S” on your radio; your cheap ass radio only has a 6-mile radius, and only manned installations give off SOS signals, so you know now that there is dry land somewhere within a 6-mile radius. After careful triangulation, you race off at North/North East, the water up to your knees, sharks following your boat like Vultures following a dying animal. The water is waist-deep, and you see an island in the distance; no trees or grass, just a huge installation takes up almost every square foot of the land. You read the sign; “Ya-Kanjii Nuclear Power Plant”. Your boat hits shore,  and you leap out. The boat submerges completely, and frustrated sharks swarm around it beneath the waves, pissed-off at having barely missed a meal.

It isn’t raining, but black clouds take up the sky; a huge storm is coming. To avoid the storm, you find the front door of the facility mysteriously unlocked, and make your way in; You may be stranded, but you’ll be DAMNED if you’re gonna get rained on. However, you immediately noticed something is wrong; The place is boarded-up, abandoned, you had thought; and yet SOMEONE has activated a computer terminal, and some of the lights, which were flickering; maybe power-flow issues; you use the Ancient Green-Screen Computer Terminal to determine what the source of the power fluctuations is, and why the alarm is sounded; To your dismay, You learn that the Central Nuclear Reactor has only hours until it melts down, due to seemingly deliberate tampering with the power routers; The main reactors, though all online and functioning, have been re-routed from the coolant pumps, which are vital to preventing overheating of the core, to an unknown destination somewhere in the complex.

It is obvious that someone is here with you; and they’re trying to cause a meltdown that will not only kill you, but everyone on the coast, and inland for quite a ways. You immediately set to work fixing the
damage the mysterious vandal has done, knowing that everyone’s lives depend on you.

* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : No
Plutonium Pak Required : No
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No

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