October, 2017 - DukeMaps.net - Page 4

Shaky Grounds pt2: Tragedy

Shaky Grounds pt2: TragedyAuthor: Merlijn v. Oostrum Release Date: October 26 2017 Story: The sequel to Shaky grounds Apocollapse. So in case you missed part 1, make sure you play that one first! Large city hit by an apocalyptic quake. Includes a large culture center, toppled buildings, giant chasms and more.. Stay tuned for part 3! * Play... Read More »

Elements

ElementsAuthor: NerdKoopa Release Date: June 27 2010 Story: The map is split into two major areas: a water temple and a fire temple. The player has the option of choosing which to explore first. Both temples display an architecture in the traditional Greek/Roman style. The water temple does have a few underwater areas, but most of... Read More »

Operation Devil’s Dance

Operation Devil’s DanceAuthor: Markus Friebe aka SalaciusCrumb Release Date:  July 29th 2000 Story: You’re sent to the remote planet with the Codename “Medusa V”. We thought that due to the very unstable infrastructure of the surface no bug infestation could exist. So we used the planet for a cargo hold for important prototypes of new weapon systems,... Read More »

Into the Storm

Into the StormAuthor:  Markus Friebe aka SalaciusCrumb Release Date: March 13 2008 Story: The Brain Bug aboard the “Lemarchant” has, thanks to your efforts, been destroyed. However, in its dying breath, it sent out a telepathic signal awakening the dormant bug cities on the planet. In the past 24 hours, Mercator 3 has become a slaughterhouse. An... Read More »

Before The Storm

Before The StormAuthor: Markus Friebe aka SalaciusCrumb Release Date: April 16 2003 Story: Several weeks before the ultimate strike against the bug colony in the Mercator system, you are ordered to reconquer a small transfer outpost on Mercator 3. Although the main strike will be coordinated outside of the Mercator system, the regain of this outpost is... Read More »

Knee Deep

Knee DeepAuthor: Derek McPherson & Michael “Micky C” Crisp Release Date: April 21 2013 Story: This is a recreation of a Doom episode using the characters, weapons, textures, and enemies utilized with William Gee’s mod. There are two versions available; either the polymer lighting redux version or the classic version which can be played in any video... Read More »

Sewers & Strippers

Sewers & StrippersAuthor: Rob Wijkstra (HighWire) & Geoffrey van Dijk Release Date: May 8th 2003 Story: A short city map with a street section, a sewer, and a nightclub. Though a bit under-detailed and lacking in trimming in several portions, it still has quite strong shading and proper texturing. Ambiance wise the scenery changes quickly and frequently... Read More »

Sun Burn

Sun BurnAuthor: Rob Wijkstra (HighWire) Release Date: July 23 2006 Story: The episode follows along the lines of locating key cards & taking care of a bunch of monsters. The two maps shouldn’t take you more than twelve minutes each and are fairly straight forward with ample amounts of health and ammo but there are some... Read More »

Operation Blitzkrieg

Operation BlitzkriegAuthor: David Billing Release Date: April 26 2011 Story: Built as an additional episode to the Atomic Edition. This episode was designed to have an old school look and feel. * Play Information * Episode: 5 Maps Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes... Read More »

House

HouseAuthor: Robin Monforton Release Date: February 23 1998 Story: The level was inspired by a level called Dhouse.map. The basic lay out of the level is a two story house with a yard/driveway around the out side. Designed once again for modem play, but can handle up to 4 but never tried it. * Play... Read More »