Author(s):Kevin Cools, William Gee, Antonio Rodriguez, FakirBaba, Bullis1, James Stanfield, Mikko Sandt, Najtwish, 4as, Bob Averill, Yoshiyount, Alejandro Glavic, Maarten & Merlijn van Oostrum.
Release Date: January 29 2003
Review by Forge on January 25-2012
Community Build Project 2 is the first CBP to incorporate brand new sections of maps from the authors that are not parts of their prior released works.
A fairly long and linear map; each section has its own distinctive style and theme which can make the transition from one section to the next seem chaotic as scenery and ambiance perform dramatic shifts.
Some sections are done to very high standards while others are rather simplistic, amateurish, and fall short of the quality instilled by some of the more seasoned mappers.
Game play can be a bit random as well. Some mappers implemented puzzles and combat, others merely made sections to showcase their architecture and style. Final polishing of the product was not thoroughly completed as supplies, especially health kits towards the beginning, were neglected to be added, and there’s a section midway through the map that requires blowing up a crack with no explosives available nearby. If you happen to use up your RPG and devastator fighting the enemies just prior to this area, then you can no longer progress and either must restart or cheat and clip.
The map has its ups and downs, but overall it’s solid enough to be enjoyable; both aesthetically as well as being fun.
* Play Information *
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not Implemented
Plutonium Pak Required : No
New Art: No
New Sounds: No
New Music: No
New .CONs: No
Demos Replaced: No
Texturing / Shading
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